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Generating shaders...
Compressing textures...
Batching geometry...
Culling clusters...
Compiling pipelines...
Increasing occupancy...
Accelerating rays...
Synchronizing queues...
Flushing caches...
Mapping tiles...
Unmapping tiles...
Tonemapping pixels...
Filling ring buffers...
Ivan Tabashki
AAA Engine Developer ∙ GPU Optimization Expert ∙ Hardware Design Enthusiast